![]() ![]() China can get up to 8 with its availability buff, which is great for exactly such manuvers. A few BM-24s massed together, and firing at a target a few thousand meters away, can cause unspeakable damage on entrenched infantry or a forest, and definitely leave the survivors stunned and panicked. By contrast, the Chinese BM-24 has, unlike most light MRLS which have 7 HE, an 8 HE warhead, which is massively superior at actually causing damage. #Wargame red dragon infantry deck fullEven buying a full card's worth of napalm BM-24s cannot hope to cause any serious damage to a zone due to the lack of explosive effect, and the fire is too scattered to seriously cover a zone. Other nations have what seems like a WW2 relic as well, but their crucial distinction is that they have the napalm version of the BM-24, which is essentially entirely useless. Its best artillery however, is the BM-24. The BM-24 looks like something from Stalingrad but is an incredibly useful support system.Ĭhina has a good 120mm mortar - with a decent amount of rounds and mobility, providing a good, if unexceptional, 120mm platform which is great for smoking and precision bombardment. A significant advantage of the 30% availability bonus is that essentially all infantry units can, and should, be taken upvetted. In any case, basic 10 point Zhanshi in their good 5 point transports make for excellent spam infantry for soaking up firepower and providing additional mass. Closed country meanwhile, offers an opportunity to put the shock infantry in their IFVs and Tanke Shashoue. What sort of logic does the Chinese infantry tab have? There are good wheeled transports which offer a strong motorized opening, and upgraded infantry have sufficient anti-tank firepower to stand against enemy medium tanks, although none are dangerous to enemy super heavy tanks from the front. There are also Fáng Huà Bīng flamethrower infantry, but normally flamethrower infantry is too niche to take and it doesn't get any special transports. ![]() Unfortunately, finding a slot for it is normally too difficult. China has the useful Igla-N MANPAD in the form of the QW-1, which has a decent 2,450 meter range against helicopters, and 5 HE which means that it only takes 2 hits to kill aircraft. There are some other infantry units, but these are mostly unnecessary, and only really come into use in a mechanized or motorized deck where there are enough slots to afford them. The Li Jian '90 is better off in the WZ-551 or the Z-9A transport helicopter, while the base Lian Jian has to use the 10 point wheeled transport which is exceptionally mediocre. This means they have to be paired with supporting infantry with anti-tank firepower or used purely in town fights. They are brutally effective anti-infantry killers and can annihilate huge chunks of enemy squads with their napalm launchers very quickly, but unfortunately they are completely and utterly helpless against enemy vehicles with more than 2 armor - and generally not very effective against vehicles in general. The Li Jian '90 take this anti-infantry logic to the final conclusion, being armed with napalm launchers: one of the best in the game, since they spit out three napalm rounds quickly before having to reload, enabling them to get their damage in quickly. Both are geared towards anti-infantry operations, with the Li Jian being a cheap SMG-armed commando infantry, very useful as town-grinding anti-infantry infantry with their SMGs which permit close range combat, while their RPG-7s give at least some usability against enemy tanks. #Wargame red dragon infantry deck how toThis guide tells what units to take, and a general idea of how to use them as a whole.Ĭommando infantry come in two forms, the Li Jian and Li Jian '90. Unlike other 30% availability nations like Sweden or Japan, or worst of all Australia, it tends to have most areas covered, with a wide range of flexible units and some particular highlights in the reconnaissance, air, and infantry tab. It is certainly not as good as the top tier factions and decks in the game such as Entente, Eurocorps, Baltic Front, or the USSR, but is still fun and enjoyable even on its own, providing a deck with lots of motorized units, waves of infantry, useful tactical support artillery, and an aggressive, hard-hitting air force. Chinese infantry on patrol in 1969 during the Sino-Soviet Border WarĪlthough more often found paired with North Korea as part of the coalition Red Dragons in Wargame: Red Dragon, China is perfectly playable as a national deck in of itself - and in fact even better than as part of a coalition in some ways, due to the increased availability bonus and the larger number of activation slots. ![]()
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